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The Six Inks of Disney Lorcana

Disney Lorcana has six inks: Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel. Each ink defines a play style. Browse all six, learn what they do, and click through to every card.

Frequently Asked Questions

How many inks are in Disney Lorcana?Disney Lorcana has six inks: Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel. A constructed deck must be limited to one or two inks, so picking the right pair is the central deck-building decision.

What does each ink do best in Lorcana?Amber heals and grinds with songs. Amethyst bounces and banishes. Emerald ramps and removes with treacherous Villain plots. Ruby rushes with direct damage and Challengers. Sapphire ramps with Items and draws cards. Steel plays big bodies and weapons.

Can I build a three-ink Lorcana deck?No. The official Lorcana rules cap a deck at two inks. Cards that show two inks (like Amber-Sapphire) count toward both ink slots, so a deck featuring such a dual-ink card is locked into exactly that pair.

What is the best ink pair for new players?Amber/Steel is widely considered the most beginner-friendly pair: Amber gives tempo and healing, Steel adds resilient bodies, and the curves are forgiving. Ruby/Amethyst and Sapphire/Steel are also strong evergreen choices.